// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AgentCommandSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_AGENTCOMMANDSYSTEM public: class AgentCommandSystem& operator=(class AgentCommandSystem const &) = delete; AgentCommandSystem(class AgentCommandSystem const &) = delete; AgentCommandSystem() = delete; #endif public: /*0*/ virtual ~AgentCommandSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_AGENTCOMMANDSYSTEM #endif };