// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AngrySystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_ANGRYSYSTEM public: class AngrySystem& operator=(class AngrySystem const &) = delete; AngrySystem(class AngrySystem const &) = delete; AngrySystem() = delete; #endif public: /*0*/ virtual ~AngrySystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_ANGRYSYSTEM #endif //private: MCAPI void _tickComponent(class ViewedEntityContextT, class ActorComponent, class AngryComponent> &); private: };