// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AppPlatformWindows { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_APPPLATFORMWINDOWS public: class AppPlatformWindows& operator=(class AppPlatformWindows const &) = delete; AppPlatformWindows(class AppPlatformWindows const &) = delete; AppPlatformWindows() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_APPPLATFORMWINDOWS MCVAPI bool allowContentLogWriteToDisk(); MCVAPI unsigned __int64 calculateAvailableDiskFreeSpace(class Core::Path const &); MCVAPI bool canAppSelfTerminate() const; MCVAPI class Core::PathBuffer copyImportFileToTempFolder(class Core::Path const &); MCVAPI class Core::PathBuffer getCurrentStoragePath() const; MCVAPI class Core::PathBuffer getExternalStoragePath() const; MCVAPI std::string getFeedbackHelpLink() const; MCVAPI unsigned __int64 getHighPerformanceThreadsCount() const; MCVAPI class Core::PathBuffer getInternalStoragePath() const; MCVAPI class MPMCQueue> & getMainThreadQueue(); MCVAPI class Core::PathBuffer getPackagedShaderCachePath(); MCVAPI bool getPlatformTTSEnabled() const; MCVAPI bool getPlatformTTSExists() const; MCVAPI class Core::PathBuffer getPlatformTempPath() const; MCVAPI unsigned __int64 getTotalHardwareThreadsCount() const; MCVAPI class Core::PathBuffer getUserdataPath() const; MCVAPI void queueForMainThread_DEPRECATED(class std::function); MCVAPI bool supportsScripting() const; MCVAPI ~AppPlatformWindows(); #endif };