// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ScriptApi.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ApplyLegacyEntityBinding { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_APPLYLEGACYENTITYBINDING public: class ApplyLegacyEntityBinding& operator=(class ApplyLegacyEntityBinding const &) = delete; ApplyLegacyEntityBinding(class ApplyLegacyEntityBinding const &) = delete; ApplyLegacyEntityBinding() = delete; #endif public: /*0*/ virtual ~ApplyLegacyEntityBinding(); /*1*/ virtual bool createAndApplyTemplate(class ScriptApi::ScriptVersionInfo const &, class ScriptEngine &, class ScriptServerContext &, class Actor **, std::string const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_APPLYLEGACYENTITYBINDING #endif };