// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AreaAttackSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_AREAATTACKSYSTEM public: class AreaAttackSystem& operator=(class AreaAttackSystem const &) = delete; AreaAttackSystem(class AreaAttackSystem const &) = delete; AreaAttackSystem() = delete; #endif public: /*0*/ virtual ~AreaAttackSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_AREAATTACKSYSTEM #endif //private: MCAPI void _tickComponent(class ViewedEntityContextT, class ActorComponent, class AreaAttackComponent> &); private: };