// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Actor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class AreaEffectCloud : public Actor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_AREAEFFECTCLOUD public: class AreaEffectCloud& operator=(class AreaEffectCloud const &) = delete; AreaEffectCloud(class AreaEffectCloud const &) = delete; AreaEffectCloud() = delete; #endif public: /*1*/ virtual void reloadHardcoded(enum Actor::InitializationMethod, class VariantParameterList const &); /*7*/ virtual ~AreaEffectCloud(); /*30*/ virtual void __unk_vfn_30(); /*39*/ virtual void normalTick(); /*54*/ virtual void __unk_vfn_54(); /*61*/ virtual void __unk_vfn_61(); /*74*/ virtual float getShadowRadius() const; /*76*/ virtual void __unk_vfn_76(); /*81*/ virtual void __unk_vfn_81(); /*88*/ virtual void __unk_vfn_88(); /*90*/ virtual void __unk_vfn_90(); /*98*/ virtual void __unk_vfn_98(); /*100*/ virtual void __unk_vfn_100(); /*109*/ virtual void setOwner(struct ActorUniqueID); /*121*/ virtual void __unk_vfn_121(); /*169*/ virtual void __unk_vfn_169(); /*182*/ virtual void __unk_vfn_182(); /*206*/ virtual void __unk_vfn_206(); /*207*/ virtual void __unk_vfn_207(); /*228*/ virtual void __unk_vfn_228(); /*231*/ virtual void __unk_vfn_231(); /*238*/ virtual void __unk_vfn_238(); /*242*/ virtual void readAdditionalSaveData(class CompoundTag const &, class DataLoadHelper &); /*243*/ virtual void addAdditionalSaveData(class CompoundTag &); /*246*/ virtual void __unk_vfn_246(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_AREAEFFECTCLOUD #endif MCAPI int getDuration() const; MCAPI float getEffectiveRadius() const; MCAPI float getInitialRadius() const; MCAPI int getPickupCount() const; MCAPI void setDuration(int); MCAPI void setInitialRadius(float); MCAPI void setParticle(enum ParticleType); MCAPI void setParticleColor(class Color &); MCAPI void setPickupCount(int); MCAPI void setPotion(short); MCAPI void setRadiusChangeOnPickup(float); MCAPI void setRadiusPerTick(float); //private: MCAPI unsigned __int64 _getSpawnTick() const; MCAPI void _setSpawnTick(__int64); MCAPI void _spawnParticles(class Random &, unsigned int, float); private: };