// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BalloonableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BALLOONABLECOMPONENT public: class BalloonableComponent& operator=(class BalloonableComponent const &) = delete; BalloonableComponent(class BalloonableComponent const &) = delete; BalloonableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BALLOONABLECOMPONENT #endif MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &); //private: MCAPI bool attach(class Actor &, class Actor &, class ItemStack &); MCAPI void detach(class Actor &, class Actor &); private: };