// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Recipe.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BannerAddPatternRecipe : public Recipe { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BANNERADDPATTERNRECIPE public: class BannerAddPatternRecipe& operator=(class BannerAddPatternRecipe const &) = delete; BannerAddPatternRecipe(class BannerAddPatternRecipe const &) = delete; BannerAddPatternRecipe() = delete; #endif public: /*0*/ virtual ~BannerAddPatternRecipe(); /*1*/ virtual std::vector const & assemble(class CraftingContainer &) const; /*2*/ virtual int getCraftingSize() const; /*3*/ virtual class RecipeIngredient const & getIngredient(int, int) const; /*4*/ virtual std::vector const & getResultItem() const; /*6*/ virtual bool matches(class CraftingContainer &, class Level &) const; /*7*/ virtual int size() const; /*8*/ virtual bool isExperimental() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BANNERADDPATTERNRECIPE #endif MCAPI BannerAddPatternRecipe(std::string, class mce::UUID const &); MCAPI class BannerPattern * matchPatterns(class CraftingContainer &) const; MCAPI static class mce::UUID const ID; };