// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BaseMoveToGoal { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BASEMOVETOGOAL public: class BaseMoveToGoal& operator=(class BaseMoveToGoal const &) = delete; BaseMoveToGoal(class BaseMoveToGoal const &) = delete; BaseMoveToGoal() = delete; #endif public: /*0*/ virtual ~BaseMoveToGoal(); /*1*/ virtual bool canUse(); /*2*/ virtual bool canContinueToUse(); /*3*/ virtual void __unk_vfn_3(); /*4*/ virtual void start(); /*5*/ virtual void stop(); /*6*/ virtual void tick(); /*7*/ virtual void appendDebugInfo(std::string &) const = 0; /*8*/ virtual void __unk_vfn_8(); /*9*/ virtual void __unk_vfn_9(); /*10*/ virtual bool hasReachedTarget() const; /*11*/ virtual bool isValidTarget(class BlockSource &, class BlockPos const &) = 0; /*12*/ virtual int _nextStartTick(); /*13*/ virtual bool _canReach(class BlockPos const &); /*14*/ virtual void _moveToBlock() = 0; /*15*/ virtual class Vec3 _getTargetPosition() const; /*16*/ virtual unsigned __int64 _getRepathTime() const; /*17*/ virtual bool getPOI(enum POIType); /*18*/ virtual class std::weak_ptr _getOwnedPOI(enum POIType) const; /*19*/ virtual void _createDestroyParticles(class Level &, class BlockSource &, class BlockPos); /*20*/ virtual void _playBreakProgressSound(class Level &, class BlockSource &, class BlockPos); /*21*/ virtual void _playDestroySound(class Level &, class BlockSource &, class BlockPos); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BASEMOVETOGOAL #endif MCAPI BaseMoveToGoal(class Mob &, float, float, float, int, int); //protected: MCAPI class BlockPos _blockAboveTarget() const; protected: };