// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BastionStart { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BASTIONSTART public: class BastionStart& operator=(class BastionStart const &) = delete; BastionStart(class BastionStart const &) = delete; BastionStart() = delete; #endif public: /*0*/ virtual ~BastionStart(); /*1*/ virtual bool postProcess(class BlockSource &, class Random &, class BoundingBox const &); /*2*/ virtual bool isValid() const; /*3*/ virtual enum StructureFeatureType getType() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BASTIONSTART #endif };