// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BedBlockActor : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BEDBLOCKACTOR public: class BedBlockActor& operator=(class BedBlockActor const &) = delete; BedBlockActor(class BedBlockActor const &) = delete; BedBlockActor() = delete; #endif public: /*0*/ virtual ~BedBlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*3*/ virtual bool saveItemInstanceData(class CompoundTag &); /*7*/ virtual void tick(class BlockSource &); /*9*/ virtual void onChanged(class BlockSource &); /*12*/ virtual void onPlace(class BlockSource &); /*13*/ virtual void __unk_vfn_13(); /*17*/ virtual void __unk_vfn_17(); /*20*/ virtual class BlockActor * getCrackEntity(class BlockSource &, class BlockPos const &); /*24*/ virtual std::string getName() const; /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual std::unique_ptr _getUpdatePacket(class BlockSource &); /*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BEDBLOCKACTOR #endif MCAPI BedBlockActor(class BlockPos const &); };