// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BedItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BEDITEM public: class BedItem& operator=(class BedItem const &) = delete; BedItem(class BedItem const &) = delete; BedItem() = delete; #endif public: /*0*/ virtual ~BedItem(); /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*37*/ virtual void __unk_vfn_37(); /*43*/ virtual void __unk_vfn_43(); /*44*/ virtual bool isValidAuxValue(int) const; /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const; /*87*/ virtual class Item & setIcon(std::string const &, int); /*90*/ virtual void __unk_vfn_90(); /*95*/ virtual bool _checkUseOnPermissions(class Actor &, class ItemStack &, unsigned char const &, class BlockPos const &) const; /*97*/ virtual void __unk_vfn_97(); /*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BEDITEM #endif //private: MCAPI bool _tryUseOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const; private: };