// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BeehiveBlockActor : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BEEHIVEBLOCKACTOR public: class BeehiveBlockActor& operator=(class BeehiveBlockActor const &) = delete; BeehiveBlockActor(class BeehiveBlockActor const &) = delete; BeehiveBlockActor() = delete; #endif public: /*0*/ virtual ~BeehiveBlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*7*/ virtual void tick(class BlockSource &); /*13*/ virtual void __unk_vfn_13(); /*17*/ virtual void __unk_vfn_17(); /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BEEHIVEBLOCKACTOR #endif MCAPI void evictAll(class BlockSource &, bool); MCAPI void saveUserData(class CompoundTag &) const; MCAPI bool tryAdmit(class Actor &); MCAPI static enum BlockActorType const TypeId; MCAPI static std::string const TypeString; //private: MCAPI std::vector _findFreeDirections(class BlockSource &, unsigned char, unsigned __int64); MCAPI bool _isUsableAsSpawnBlock(class BlockSource &, unsigned char); MCAPI class Actor * _revive(class BlockSource &, struct BeehiveBlockActor::Occupant const &, unsigned char); MCAPI void _trySpawnBees(class BlockSource &); private: };