// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA // Include Headers or Declare Types Here enum VanillaBiomeTypes; #undef BEFORE_EXTRA class Biome { #define AFTER_EXTRA // Add Member There public: enum BiomeTempCategory; LIAPI int getId() const; LIAPI std::string const& getName() const; LIAPI static Biome* fromId(int id); LIAPI static Biome* fromName(std::string const& name); LIAPI static std::vector getBiomesByType(VanillaBiomeTypes type); #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BIOME public: class Biome& operator=(class Biome const &) = delete; Biome(class Biome const &) = delete; Biome() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BIOME #endif MCAPI Biome(int); MCAPI class Biome & addTag(class HashedString, class TagRegistry, struct IDType> &); MCAPI enum VanillaBiomeTypes getBiomeType() const; MCAPI int getFoliageColor(class BlockPos const &) const; MCAPI int getMapFoliageColor(class BlockPos const &) const; MCAPI int getMapGrassColor(class BlockPos const &) const; MCAPI float getTemperature(class BlockSource const &, class BlockPos const &) const; MCAPI enum Biome::BiomeTempCategory getTemperatureCategory() const; MCAPI float getTemperatureWorldGen(class BlockPos const &) const; MCAPI bool hasTag(struct IDType const &, class TagRegistry, struct IDType> const &) const; MCAPI bool hasTag(class WellKnownTagID const &) const; MCAPI bool isHumid() const; MCAPI class Biome & setColor(int); MCAPI class Biome & setColor(int, bool); MCAPI class Biome & setMapWaterColor(int); MCAPI void writePacketData(class CompoundTag &, class TagRegistry, struct IDType> &); MCAPI static class Color const DEFAULT_FOG_COLOR; MCAPI static class Color const DEFAULT_UNDERWATER_COLOR; MCAPI static class Color const DEFAULT_WATER_COLOR; MCAPI static struct BiomeHeight const HEIGHTS_DEFAULT; MCAPI static float const RAIN_TEMP_THRESHOLD; };