// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA namespace BiomeDecorationSystem { #define AFTER_EXTRA #undef AFTER_EXTRA MCAPI class std::function const &)> const * blockSourceMolangQueries(std::string const &, bool); MCAPI bool decorate(class LevelChunk &, class BlockSource &, class Random &, class gsl::span); MCAPI void decorate(class Biome &, class LevelChunk &, class BlockSource &, class Random &); MCAPI float getAboveTopSolidMolang(class RenderParams &, std::vector const &); MCAPI float getHeightmapMolang(class RenderParams &, std::vector const &); MCAPI float getIsEmptyMolang(class RenderParams &, std::vector const &); MCAPI float getIsExperimentalMolang(class RenderParams &, std::vector const &); MCAPI float getNoiseMolang(class RenderParams &, std::vector const &); };