// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BiomeRegistry { #define AFTER_EXTRA // Add Member There public: struct BiomeParent { BiomeParent() = delete; BiomeParent(BiomeParent const&) = delete; BiomeParent(BiomeParent const&&) = delete; }; #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BIOMEREGISTRY public: class BiomeRegistry& operator=(class BiomeRegistry const &) = delete; BiomeRegistry(class BiomeRegistry const &) = delete; BiomeRegistry() = delete; #endif public: /*0*/ virtual class OwnerPtrT & getEntityRegistry(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BIOMEREGISTRY #endif MCAPI void forEachBiome(class std::function) const; MCAPI class Biome * lookupByName(std::string const &) const; MCAPI class Biome & registerBiome(std::string const &); //private: MCAPI bool _addToInheritanceTree(class InheritanceTree &, std::string const &, class Json::Value &&); MCAPI class InheritanceTree _buildInheritanceTree(class ResourcePackManager &); MCAPI void _initTagRegistry(); MCAPI bool _loadSingleBiome(class ResourcePackManager &, class InheritanceTree &, std::string const &); MCAPI void _mergeDataInheritance(class Json::Value &, class InheritanceTree &, struct BiomeRegistry::BiomeParent const &); private: };