// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA // Add include headers & pre-declares #include "CompoundTag.hpp" #undef BEFORE_EXTRA class Block { #define AFTER_EXTRA // Add new members to class public: LIAPI static Block* create(const string& str, unsigned short tileData); LIAPI static Block* create(CompoundTag* nbt); LIAPI string getTypeName() const; //LIAPI int getId() const; LIAPI unsigned short getTileData(); LIAPI std::unique_ptr getNbt(); LIAPI bool setNbt(CompoundTag* nbt); inline bool operator==(class Block const& a2) const { __int64 v2; // r8 __int64 v3; // rax v2 = *(__int64*)(this + 16); if (!v2 || (v3 = *(__int64*)(&a2 + 16)) == 0) return false; return v2 == v3 && *(unsigned short*)(this + 8) == *(unsigned short*)(&a2 + 8); } inline bool operator!=(class Block const& a2) const { __int64 v2; // r8 __int64 v3; // rax v2 = *(__int64*)(this + 16); if (!v2 || (v3 = *(__int64*)(&a2 + 16)) == 0) return false; return v2 != v3 || *(unsigned short*)(this + 8) != *(unsigned short*)(&a2 + 8); } #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BLOCK public: class Block& operator=(class Block const &) = delete; Block(class Block const &) = delete; Block() = delete; #endif public: /*0*/ virtual ~Block(); /*1*/ virtual enum BlockRenderLayer getRenderLayer() const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BLOCK #endif MCAPI class Block const & copyState(class Block const &, class ItemState const &) const; MCAPI enum CreativeItemCategory getCreativeCategory() const; MCAPI class BlockLegacy const & getLegacyBlock() const; MCAPI bool hasState(class ItemState const &) const; MCAPI bool isSolidBlockingBlock() const; MCAPI bool isSolidBlockingBlockAndNotSignalSource() const; MCAPI class Block const & keepState(class ItemState const &) const; MCAPI void spawnResources(class BlockSource &, class BlockPos const &, std::vector *, float, int, bool) const; MCAPI std::string toDebugString() const; MCAPI static std::string const BLOCK_DESCRIPTION_PREFIX; //protected: MCAPI void buildSerializationId(unsigned int); protected: };