// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BlockEventCoordinator { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BLOCKEVENTCOORDINATOR public: class BlockEventCoordinator& operator=(class BlockEventCoordinator const &) = delete; BlockEventCoordinator(class BlockEventCoordinator const &) = delete; BlockEventCoordinator() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BLOCKEVENTCOORDINATOR #endif MCAPI void sendBlockPlacedByPlayer(class Player &, class Block const &, class BlockPos const &, bool); MCAPI void sendUnknownBlockReceived(class Level &, struct NewBlockID const &, unsigned short); };