// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BlockGraphics { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BLOCKGRAPHICS public: class BlockGraphics& operator=(class BlockGraphics const &) = delete; BlockGraphics(class BlockGraphics const &) = delete; BlockGraphics() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BLOCKGRAPHICS #endif MCAPI struct TextureUVCoordinateSet const & getIconTexture(int) const; MCAPI bool isFullAndOpaque() const; MCAPI static class BlockGraphics const * getForBlock(class Block const &); MCAPI static class std::unordered_map, struct std::equal_to, class std::allocator>> mBlockLookupMap; MCAPI static std::unique_ptr mDummyBlock; MCAPI static std::vector> mOwnedBlocks; //protected: //private: protected: MCAPI static class std::weak_ptr mTerrainTextureAtlas; private: MCAPI static class std::mutex mBlockModelAccess; MCAPI static class std::unordered_map, struct std::equal_to, class std::allocator>> mBlocks; MCAPI static bool mInitialized; MCAPI static class std::map, struct std::less, class std::allocator>>> mModels; MCAPI static class std::map, struct std::less, class std::allocator>>> mTessellatedModels; };