// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "JsonUtil.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA struct BlockLightDescription { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BLOCKLIGHTDESCRIPTION public: struct BlockLightDescription& operator=(struct BlockLightDescription const &) = delete; BlockLightDescription(struct BlockLightDescription const &) = delete; BlockLightDescription() = delete; #endif public: /*0*/ virtual ~BlockLightDescription(); /*1*/ virtual std::string const & getName() const; /*2*/ virtual void initializeComponent(class BlockLegacy &) const; /*3*/ virtual void buildSchema(class JsonUtil::JsonSchemaObjectNode, struct BlockDefinition> &) const; /*4*/ virtual bool isNetworkComponent() const; /*5*/ virtual std::unique_ptr buildNetworkTag() const; /*6*/ virtual void initializeFromNetwork(class BlockLegacy &, class CompoundTag const &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BLOCKLIGHTDESCRIPTION #endif MCAPI static std::string const NameID; };