// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BoneAnimationChannel { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BONEANIMATIONCHANNEL public: class BoneAnimationChannel& operator=(class BoneAnimationChannel const &) = delete; BoneAnimationChannel(class BoneAnimationChannel const &) = delete; BoneAnimationChannel() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BONEANIMATIONCHANNEL #endif MCAPI class KeyFrameTransform & addKeyFrame(float); };