// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BoostableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BOOSTABLECOMPONENT public: class BoostableComponent& operator=(class BoostableComponent const &) = delete; BoostableComponent(class BoostableComponent const &) = delete; BoostableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BOOSTABLECOMPONENT #endif MCAPI bool onItemInteract(class Actor &, class ItemStack &, class Player &); //private: MCAPI void _useItem(class Actor &, class ItemStack &, class Player &); private: MCAPI static class std::shared_ptr SPEED_MODIFIER_BOOSTING; MCAPI static class mce::UUID const SPEED_MODIFIER_BOOSTING_UUID; };