// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "WallBlock.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BorderBlock : public WallBlock { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BORDERBLOCK public: class BorderBlock& operator=(class BorderBlock const &) = delete; BorderBlock(class BorderBlock const &) = delete; BorderBlock() = delete; #endif public: /*0*/ virtual ~BorderBlock(); /*5*/ virtual bool getCollisionShape(class AABB &, class Block const &, class BlockSource &, class BlockPos const &, class Actor *) const; /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*59*/ virtual void onPlace(class BlockSource &, class BlockPos const &) const; /*60*/ virtual void onRemove(class BlockSource &, class BlockPos const &) const; /*67*/ virtual void __unk_vfn_67(); /*70*/ virtual void setupRedstoneComponent(class BlockSource &, class BlockPos const &) const; /*73*/ virtual void __unk_vfn_73(); /*87*/ virtual void __unk_vfn_87(); /*90*/ virtual int getResourceCount(class Random &, class Block const &, int, bool) const; /*91*/ virtual class ItemInstance getResourceItem(class Random &, class Block const &, int) const; /*95*/ virtual void __unk_vfn_95(); /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*127*/ virtual std::string buildDescriptionId(class Block const &) const; /*137*/ virtual class AABB const & getVisualShapeInWorld(class Block const &, class BlockSource &, class BlockPos const &, class AABB &, bool) const; /*138*/ virtual class AABB const & getVisualShape(class Block const &, class AABB &, bool) const; /*141*/ virtual int getVariant(class Block const &) const; /*142*/ virtual void __unk_vfn_142(); /*146*/ virtual void animateTick(class BlockSource &, class BlockPos const &, class Random &) const; /*158*/ virtual void __unk_vfn_158(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BORDERBLOCK #endif };