// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BossComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BOSSCOMPONENT public: class BossComponent& operator=(class BossComponent const &) = delete; BossComponent(class BossComponent const &) = delete; BossComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BOSSCOMPONENT #endif MCAPI BossComponent(class BossComponent &&); MCAPI void addPlayerToParty(class mce::UUID, int); MCAPI void broadcastBossEvent(class Actor &, enum BossEventUpdateType); MCAPI void sendDeathTelemetry(class Actor &); MCAPI void unRegisterPlayer(class Actor &, class Player *); //private: MCAPI void _sendBossEvent(class Actor &, enum BossEventUpdateType, class Player *); private: };