// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BossDefinition { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BOSSDEFINITION public: class BossDefinition& operator=(class BossDefinition const &) = delete; BossDefinition(class BossDefinition const &) = delete; BossDefinition() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BOSSDEFINITION #endif MCAPI void initialize(class EntityContext &, class BossComponent &); };