// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BossSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BOSSSYSTEM public: class BossSystem& operator=(class BossSystem const &) = delete; BossSystem(class BossSystem const &) = delete; BossSystem() = delete; #endif public: /*0*/ virtual ~BossSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BOSSSYSTEM #endif };