// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BottleItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BOTTLEITEM public: class BottleItem& operator=(class BottleItem const &) = delete; BottleItem(class BottleItem const &) = delete; BottleItem() = delete; #endif public: /*0*/ virtual ~BottleItem(); /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*36*/ virtual bool isLiquidClipItem(int) const; /*37*/ virtual void __unk_vfn_37(); /*43*/ virtual void __unk_vfn_43(); /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*90*/ virtual void __unk_vfn_90(); /*97*/ virtual void __unk_vfn_97(); /*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BOTTLEITEM #endif //private: MCAPI void _createBottledItem(class Actor &, class ItemStack &, class Item const &) const; MCAPI void _fillBottleViaDispenser(class BlockSource &, class Item const &, class Container &, int, class Vec3 const &, unsigned char) const; private: };