// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BreakBlockNode { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BREAKBLOCKNODE public: class BreakBlockNode& operator=(class BreakBlockNode const &) = delete; BreakBlockNode(class BreakBlockNode const &) = delete; BreakBlockNode() = delete; #endif public: /*0*/ virtual ~BreakBlockNode(); /*1*/ virtual enum BehaviorStatus tick(class Actor &); /*2*/ virtual void initializeFromDefinition(class Actor &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BREAKBLOCKNODE #endif };