// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BreakBlocksSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BREAKBLOCKSSYSTEM public: class BreakBlocksSystem& operator=(class BreakBlocksSystem const &) = delete; BreakBlocksSystem(class BreakBlocksSystem const &) = delete; BreakBlocksSystem() = delete; #endif public: /*0*/ virtual ~BreakBlocksSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BREAKBLOCKSSYSTEM #endif };