// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BreathableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BREATHABLECOMPONENT public: class BreathableComponent& operator=(class BreathableComponent const &) = delete; BreathableComponent(class BreathableComponent const &) = delete; BreathableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BREATHABLECOMPONENT #endif MCAPI BreathableComponent(class BreathableComponent &&); MCAPI bool canBreathe(class Actor const &) const; MCAPI void updateBreathableState(class Actor &); };