// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BreedableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BREEDABLECOMPONENT public: class BreedableComponent& operator=(class BreedableComponent const &) = delete; BreedableComponent(class BreedableComponent const &) = delete; BreedableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BREEDABLECOMPONENT #endif MCAPI bool canMate(class Actor const &, class Actor const &) const; MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &); MCAPI bool meetsSittingRequirements(class Actor const &) const; MCAPI void readAdditionalSaveData(class Actor &, class CompoundTag const &, class DataLoadHelper &); MCAPI void setInLove(class Actor &, class Player const *); //private: MCAPI void _handleMate(class Actor &, class Actor &); MCAPI void _handlePregnancy(class Actor &, class Actor &); MCAPI bool _meetsEnvironmentRequirements(class Actor &) const; private: };