// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BrewingStandBlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BREWINGSTANDBLOCKACTOR public: class BrewingStandBlockActor& operator=(class BrewingStandBlockActor const &) = delete; BrewingStandBlockActor(class BrewingStandBlockActor const &) = delete; BrewingStandBlockActor() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BREWINGSTANDBLOCKACTOR MCVAPI bool canPullOutItem(class BlockSource &, int, int, class ItemInstance const &) const; MCVAPI bool canPushInItem(class BlockSource &, int, int, class ItemInstance const &) const; MCVAPI class Container * getContainer(); MCVAPI class Container const * getContainer() const; MCVAPI int getContainerSize() const; MCVAPI class ItemStack const & getItem(int) const; MCVAPI int getMaxStackSize() const; MCVAPI std::string getName() const; MCVAPI bool isFinished(); MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &); MCVAPI void onChanged(class BlockSource &); MCVAPI void onMove(); MCVAPI bool save(class CompoundTag &) const; MCVAPI void serverInitItemStackIds(int, int, class std::function); MCVAPI void setContainerChanged(int); MCVAPI void setItem(int, class ItemStack const &); MCVAPI void startOpen(class Player &); MCVAPI void stopOpen(class Player &); MCVAPI void tick(class BlockSource &); #endif MCAPI void brew(); MCAPI int getPotionSlotUsage() const; //private: MCAPI bool canBrew(); private: };