// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Item.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BucketItem : public Item { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BUCKETITEM public: class BucketItem& operator=(class BucketItem const &) = delete; BucketItem(class BucketItem const &) = delete; BucketItem() = delete; #endif public: /*0*/ virtual ~BucketItem(); /*5*/ virtual void __unk_vfn_5(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual bool isDestructive(int) const; /*36*/ virtual bool isLiquidClipItem(int) const; /*37*/ virtual void __unk_vfn_37(); /*43*/ virtual void __unk_vfn_43(); /*44*/ virtual bool isValidAuxValue(int) const; /*46*/ virtual void __unk_vfn_46(); /*47*/ virtual void __unk_vfn_47(); /*49*/ virtual void __unk_vfn_49(); /*50*/ virtual void __unk_vfn_50(); /*56*/ virtual class ItemStack & use(class ItemStack &, class Player &) const; /*57*/ virtual bool dispense(class BlockSource &, class Container &, int, class Vec3 const &, unsigned char) const; /*58*/ virtual enum ItemUseMethod useTimeDepleted(class ItemStack &, class Level *, class Player *) const; /*59*/ virtual void releaseUsing(class ItemStack &, class Player *, int) const; /*65*/ virtual std::string buildDescriptionId(class ItemDescriptor const &, class CompoundTag const *) const; /*70*/ virtual unsigned char getMaxStackSize(class ItemDescriptor const &) const; /*79*/ virtual void __unk_vfn_79(); /*80*/ virtual void __unk_vfn_80(); /*84*/ virtual struct Brightness getLightEmission(int) const; /*85*/ virtual struct TextureUVCoordinateSet const & getIcon(class ItemStackBase const &, int, bool) const; /*87*/ virtual class Item & setIcon(std::string const &, int); /*90*/ virtual void __unk_vfn_90(); /*93*/ virtual std::string getAuxValuesDescription() const; /*97*/ virtual void __unk_vfn_97(); /*99*/ virtual bool _useOn(class ItemStack &, class Actor &, class BlockPos, unsigned char, float, float, float) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BUCKETITEM MCVAPI bool uniqueAuxValues() const; #endif MCAPI BucketItem(std::string const &, int); MCAPI static class std::tuple getFishData(class Actor const &); //protected: MCAPI void addBucketEntitySaveData(class Actor &, class ItemStack &) const; MCAPI bool readBucketEntitySaveData(class BlockSource &, class Actor *, unsigned char, class BlockPos, class ItemInstance const &) const; //private: MCAPI bool _emptyBucket(class BlockSource &, class Block const &, class BlockPos const &, class Actor *, class ItemStack const &, unsigned char) const; MCAPI bool _takeLiquid(class ItemStack &, class Actor &, class BlockPos const &) const; protected: private: MCAPI static std::vector> const mFillTypeToEntityType; };