// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BucketableComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BUCKETABLECOMPONENT public: class BucketableComponent& operator=(class BucketableComponent const &) = delete; BucketableComponent(class BucketableComponent const &) = delete; BucketableComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BUCKETABLECOMPONENT #endif MCAPI bool getInteraction(class Actor &, class Player &, class ActorInteraction &); };