// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BuoyancyComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BUOYANCYCOMPONENT public: class BuoyancyComponent& operator=(class BuoyancyComponent const &) = delete; BuoyancyComponent(class BuoyancyComponent const &) = delete; BuoyancyComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BUOYANCYCOMPONENT #endif MCAPI BuoyancyComponent(class BuoyancyComponent &&); MCAPI bool canFloat(class Actor const &) const; MCAPI void loadData(std::string const &); MCAPI bool needToResurface(class Actor const &) const; //private: MCAPI bool _isValidLiquidBlock(class Block const &) const; private: };