// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BurnsInDaylightSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BURNSINDAYLIGHTSYSTEM public: class BurnsInDaylightSystem& operator=(class BurnsInDaylightSystem const &) = delete; BurnsInDaylightSystem(class BurnsInDaylightSystem const &) = delete; BurnsInDaylightSystem() = delete; #endif public: /*0*/ virtual ~BurnsInDaylightSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BURNSINDAYLIGHTSYSTEM #endif };