// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class BurstReactionComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_BURSTREACTIONCOMPONENT public: class BurstReactionComponent& operator=(class BurstReactionComponent const &) = delete; BurstReactionComponent(class BurstReactionComponent const &) = delete; BurstReactionComponent() = delete; #endif public: /*0*/ virtual ~BurstReactionComponent(); /*1*/ virtual void __unk_vfn_1(); /*2*/ virtual void __unk_vfn_2(); /*3*/ virtual void _onEnd(class LabTableReaction &, class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_BURSTREACTIONCOMPONENT #endif MCAPI BurstReactionComponent(enum ParticleType, class Vec3 const &, class Vec3 const &, int, int, int, bool, class HashedString const &); };