// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockLegacy.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CactusBlock : public BlockLegacy { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CACTUSBLOCK public: class CactusBlock& operator=(class CactusBlock const &) = delete; CactusBlock(class CactusBlock const &) = delete; CactusBlock() = delete; #endif public: /*0*/ virtual ~CactusBlock(); /*1*/ virtual void tick(class BlockSource &, class BlockPos const &, class Random &) const; /*10*/ virtual class AABB const & getAABB(class BlockSource &, class BlockPos const &, class Block const &, class AABB &, bool) const; /*18*/ virtual void __unk_vfn_18(); /*24*/ virtual void __unk_vfn_24(); /*25*/ virtual void __unk_vfn_25(); /*26*/ virtual void __unk_vfn_26(); /*27*/ virtual void __unk_vfn_27(); /*28*/ virtual void __unk_vfn_28(); /*30*/ virtual void __unk_vfn_30(); /*31*/ virtual void __unk_vfn_31(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual void __unk_vfn_34(); /*35*/ virtual void __unk_vfn_35(); /*36*/ virtual void __unk_vfn_36(); /*38*/ virtual void __unk_vfn_38(); /*39*/ virtual void __unk_vfn_39(); /*40*/ virtual void __unk_vfn_40(); /*42*/ virtual void __unk_vfn_42(); /*43*/ virtual void __unk_vfn_43(); /*49*/ virtual void __unk_vfn_49(); /*52*/ virtual void __unk_vfn_52(); /*67*/ virtual void __unk_vfn_67(); /*73*/ virtual void __unk_vfn_73(); /*81*/ virtual bool mayPlace(class BlockSource &, class BlockPos const &) const; /*87*/ virtual void __unk_vfn_87(); /*88*/ virtual void neighborChanged(class BlockSource &, class BlockPos const &, class BlockPos const &) const; /*95*/ virtual void __unk_vfn_95(); /*104*/ virtual void entityInside(class BlockSource &, class BlockPos const &, class Actor &) const; /*106*/ virtual bool canSurvive(class BlockSource &, class BlockPos const &) const; /*109*/ virtual void __unk_vfn_109(); /*116*/ virtual void __unk_vfn_116(); /*118*/ virtual void __unk_vfn_118(); /*119*/ virtual void __unk_vfn_119(); /*134*/ virtual void onGraphicsModeChanged(bool, bool, bool); /*142*/ virtual void __unk_vfn_142(); /*158*/ virtual void __unk_vfn_158(); /*163*/ virtual bool dealsContactDamage(class Actor const &, class Block const &, bool) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CACTUSBLOCK MCVAPI bool canBeSilkTouched() const; #endif //private: MCAPI bool _neighborsDestroy(class BlockSource &, class BlockPos const &) const; private: };