// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "Json.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CameraItemComponent { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CAMERAITEMCOMPONENT public: class CameraItemComponent& operator=(class CameraItemComponent const &) = delete; CameraItemComponent(class CameraItemComponent const &) = delete; CameraItemComponent() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CAMERAITEMCOMPONENT #endif MCAPI bool init(class Json::Value &); MCAPI void releaseUsing(class ItemStack &, class Player &, int); MCAPI void use(class ItemStack &, class Player &); MCAPI bool useOn(class ItemStack &, class Actor &, class BlockPos const &, unsigned char, class Vec3 const &); //private: MCAPI enum CameraItemComponent::UseAction _tryPlace(class ItemStack const &, class Actor &, class BlockPos const &, unsigned char, class Vec3 &) const; private: };