// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CampfireBlockActor : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CAMPFIREBLOCKACTOR public: class CampfireBlockActor& operator=(class CampfireBlockActor const &) = delete; CampfireBlockActor(class CampfireBlockActor const &) = delete; CampfireBlockActor() = delete; #endif public: /*0*/ virtual ~CampfireBlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*7*/ virtual void tick(class BlockSource &); /*9*/ virtual void onChanged(class BlockSource &); /*13*/ virtual void __unk_vfn_13(); /*17*/ virtual void __unk_vfn_17(); /*18*/ virtual float getShadowRadius(class BlockSource &) const; /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual std::unique_ptr _getUpdatePacket(class BlockSource &); /*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CAMPFIREBLOCKACTOR #endif MCAPI void dropAllItems(class BlockSource &); //private: MCAPI void _finishCooking(class BlockSource &, int); private: };