// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CanyonFeature { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CANYONFEATURE public: class CanyonFeature& operator=(class CanyonFeature const &) = delete; CanyonFeature(class CanyonFeature const &) = delete; CanyonFeature() = delete; #endif public: /*0*/ virtual ~CanyonFeature(); /*1*/ virtual bool carve(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, int, int, int, int, int, int, float, float, class gsl::span) const; /*2*/ virtual void addFeature(class BlockVolume &, class BiomeSource &, class ChunkPos const &, class Random &, int, int); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CANYONFEATURE #endif MCAPI void apply(class BlockVolume &, class ChunkPos const &, class BiomeSource &, class Random &, unsigned int); //protected: MCAPI void addTunnel(class BlockVolume &, class BiomeSource &, class Random &, class ChunkPos const &, class Vec3 const &, class Vec3 const &, float, float, float, int, int, float) const; protected: };