// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CauldronBlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CAULDRONBLOCKACTOR public: class CauldronBlockActor& operator=(class CauldronBlockActor const &) = delete; CauldronBlockActor(class CauldronBlockActor const &) = delete; CauldronBlockActor() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CAULDRONBLOCKACTOR MCVAPI std::unique_ptr _getUpdatePacket(class BlockSource &); MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &); MCVAPI class Container * getContainer(); MCVAPI class Container const * getContainer() const; MCVAPI int getContainerSize() const; MCVAPI class ItemStack const & getItem(int) const; MCVAPI int getMaxStackSize() const; MCVAPI std::string getName() const; MCVAPI bool isFinished(); MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &); MCVAPI void onChanged(class BlockSource &); MCVAPI bool save(class CompoundTag &) const; MCVAPI void serverInitItemStackIds(int, int, class std::function); MCVAPI void setItem(int, class ItemStack const &); MCVAPI void startOpen(class Player &); MCVAPI void stopOpen(class Player &); MCVAPI void tick(class BlockSource &); #endif MCAPI class Color getCustomColor() const; MCAPI class Color getMixDyeColor(); MCAPI class Color getPotionColor() const; MCAPI void setCustomColor(class Color const &); MCAPI static class Color WATER_COLOR; };