// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CelebrateHuntSystem { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CELEBRATEHUNTSYSTEM public: class CelebrateHuntSystem& operator=(class CelebrateHuntSystem const &) = delete; CelebrateHuntSystem(class CelebrateHuntSystem const &) = delete; CelebrateHuntSystem() = delete; #endif public: /*0*/ virtual ~CelebrateHuntSystem(); /*1*/ virtual void tick(class EntityRegistry &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CELEBRATEHUNTSYSTEM #endif };