// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ChalkboardBlockActor : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CHALKBOARDBLOCKACTOR public: class ChalkboardBlockActor& operator=(class ChalkboardBlockActor const &) = delete; ChalkboardBlockActor(class ChalkboardBlockActor const &) = delete; ChalkboardBlockActor() = delete; #endif public: /*0*/ virtual ~ChalkboardBlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*9*/ virtual void onChanged(class BlockSource &); /*13*/ virtual void __unk_vfn_13(); /*17*/ virtual void __unk_vfn_17(); /*18*/ virtual float getShadowRadius(class BlockSource &) const; /*26*/ virtual std::string getImmersiveReaderText(class BlockSource &); /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual std::unique_ptr _getUpdatePacket(class BlockSource &); /*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CHALKBOARDBLOCKACTOR #endif MCAPI ChalkboardBlockActor(class BlockPos const &); MCAPI void setText(std::string const &); MCAPI static std::vector calculateAllBlocks(class BlockPos const &, enum ChalkboardSize, int); MCAPI static bool canCreateChalkboard(class Actor *, class BlockSource &, class BlockPos const &, enum ChalkboardSize, int, std::vector &); MCAPI static class ChalkboardBlockActor * convertFromEntity(class BlockSource &, class CompoundTag const &); MCAPI static class ChalkboardBlockActor * createChalkboard(class Actor *, class BlockSource &, class BlockPos const &, enum ChalkboardSize, int, bool, std::string); };