// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ChestBlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CHESTBLOCKACTOR public: class ChestBlockActor& operator=(class ChestBlockActor const &) = delete; ChestBlockActor(class ChestBlockActor const &) = delete; ChestBlockActor() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CHESTBLOCKACTOR MCVAPI bool _canOpenThis(class BlockSource &) const; MCVAPI bool _detectEntityObstruction(class BlockSource &) const; MCVAPI std::unique_ptr _getUpdatePacket(class BlockSource &); MCVAPI void _onUpdatePacket(class CompoundTag const &, class BlockSource &); MCVAPI void addContentChangeListener(class ContainerContentChangeListener *); MCVAPI bool canPullOutItem(class BlockSource &, int, int, class ItemInstance const &) const; MCVAPI bool canPushInItem(class BlockSource &, int, int, class ItemInstance const &) const; MCVAPI void clearCache(); MCVAPI int clearInventory(int); MCVAPI class Container * getContainer(); MCVAPI class Container const * getContainer() const; MCVAPI int getContainerSize() const; MCVAPI class BlockActor * getCrackEntity(class BlockSource &, class BlockPos const &); MCVAPI void getDebugText(std::vector &, class BlockPos const &); MCVAPI class ItemStack const & getItem(int) const; MCVAPI int getMaxStackSize() const; MCVAPI std::string getName() const; MCVAPI class AABB getObstructionAABB() const; MCVAPI void initializeContainerContents(class BlockSource &); MCVAPI void load(class Level &, class CompoundTag const &, class DataLoadHelper &); MCVAPI void loadItems(class CompoundTag const &, class Level &); MCVAPI void onChanged(class BlockSource &); MCVAPI void onMove(); MCVAPI void onNeighborChanged(class BlockSource &, class BlockPos const &); MCVAPI void onPlace(class BlockSource &); MCVAPI void onRemoved(class BlockSource &); MCVAPI void playCloseSound(class BlockSource &); MCVAPI void playOpenSound(class BlockSource &); MCVAPI void removeContentChangeListener(class ContainerContentChangeListener *); MCVAPI bool save(class CompoundTag &) const; MCVAPI bool saveItemInstanceData(class CompoundTag &); MCVAPI bool saveItems(class CompoundTag &) const; MCVAPI void serverInitItemStackIds(int, int, class std::function); MCVAPI void setContainerChanged(int); MCVAPI void setItem(int, class ItemStack const &); MCVAPI void startOpen(class Player &); MCVAPI void stopOpen(class Player &); MCVAPI void tick(class BlockSource &); MCVAPI void triggerEvent(int, int); #endif MCAPI ChestBlockActor(enum BlockActorType, std::string const &, enum BlockActorRendererId, class BlockPos const &, bool); MCAPI bool canPairWith(class BlockActor *, class BlockSource &); MCAPI void forceCloseChest(class BlockSource &); MCAPI void pairWith(class ChestBlockActor *, bool); MCAPI void unpair(class BlockSource &); //private: MCAPI void _closeChest(class BlockSource &, class Player *); MCAPI bool _detectBlockObstruction(class BlockSource &) const; MCAPI bool _saveClientSideState(class CompoundTag &) const; MCAPI void _unpair(); private: };