// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "LevelContainerManagerModel.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ChestContainerManagerModel : public LevelContainerManagerModel { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CHESTCONTAINERMANAGERMODEL public: class ChestContainerManagerModel& operator=(class ChestContainerManagerModel const &) = delete; ChestContainerManagerModel(class ChestContainerManagerModel const &) = delete; ChestContainerManagerModel() = delete; #endif public: /*0*/ virtual ~ChestContainerManagerModel(); /*11*/ virtual bool isValid(float); /*12*/ virtual class ContainerScreenContext _postInit(); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CHESTCONTAINERMANAGERMODEL #endif MCAPI ChestContainerManagerModel(enum ContainerID, class Player &, class BlockPos const &, enum BlockActorType); };