// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "ChunkSource.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ChunkViewSource : public ChunkSource { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CHUNKVIEWSOURCE public: class ChunkViewSource& operator=(class ChunkViewSource const &) = delete; ChunkViewSource(class ChunkViewSource const &) = delete; ChunkViewSource() = delete; #endif public: /*0*/ virtual ~ChunkViewSource(); /*3*/ virtual class std::shared_ptr getExistingChunk(class ChunkPos const &); /*4*/ virtual class std::shared_ptr getRandomChunk(class Random &); /*5*/ virtual class std::shared_ptr createNewChunk(class ChunkPos const &, enum ChunkSource::LoadMode); /*14*/ virtual void acquireDiscarded(class std::unique_ptr); /*17*/ virtual bool isWithinWorldLimit(class ChunkPos const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CHUNKVIEWSOURCE #endif MCAPI ChunkViewSource(class ChunkSource &, enum ChunkSource::LoadMode); MCAPI ChunkViewSource(class ChunkSource &, class LevelChunkGridAreaElement> &, struct Bounds const &); MCAPI void move(struct Bounds const &, bool, class std::function>, class buffer_span)>); MCAPI void move(class BlockPos const &, class BlockPos const &, bool, class std::function>, class buffer_span)>); MCAPI void move(class BlockPos const &, int, bool, class std::function>, class buffer_span)>); };