// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CircuitSceneGraph { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CIRCUITSCENEGRAPH public: class CircuitSceneGraph& operator=(class CircuitSceneGraph const &) = delete; CircuitSceneGraph(class CircuitSceneGraph const &) = delete; CircuitSceneGraph() = delete; #endif public: #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CIRCUITSCENEGRAPH #endif MCAPI void add(class BlockPos const &, std::unique_ptr); MCAPI class BaseCircuitComponent * addIfPoweredBlockAt(class BlockSource &, class BlockPos const &); MCAPI void addPositionToReEvaluate(class ChunkPos const &, class BlockPos const &); MCAPI class BaseCircuitComponent * getBaseComponent(class BlockPos const &); MCAPI class BaseCircuitComponent * getComponent(class BlockPos const &, unsigned __int64); MCAPI class BaseCircuitComponent * getFromPendingAdd(class BlockPos const &, unsigned __int64); MCAPI class BaseCircuitComponent * getFromPendingAdd(class BlockPos const &); MCAPI void invalidatePos(class BlockPos const &); MCAPI void preSetupPoweredBlocks(class ChunkPos const &); MCAPI void remove(class BlockPos const &, class BaseCircuitComponent *); MCAPI ~CircuitSceneGraph(); //private: MCAPI void findRelationships(class BlockPos const &, class BaseCircuitComponent *, class BlockSource *); MCAPI void processPendingAdds(); MCAPI void processPendingUpdates(class BlockSource *); MCAPI void removeComponent(class BlockPos const &); MCAPI void removeStaleRelationships(); MCAPI void scheduleRelationshipUpdate(class BlockPos const &, class BaseCircuitComponent *); private: };