// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "MapItemTrackedActor.hpp" #include "Packet.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class ClientboundMapItemDataPacket : public Packet { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_CLIENTBOUNDMAPITEMDATAPACKET public: class ClientboundMapItemDataPacket& operator=(class ClientboundMapItemDataPacket const &) = delete; ClientboundMapItemDataPacket(class ClientboundMapItemDataPacket const &) = delete; ClientboundMapItemDataPacket() = delete; #endif public: /*0*/ virtual ~ClientboundMapItemDataPacket(); /*1*/ virtual enum MinecraftPacketIds getId() const; /*2*/ virtual std::string getName() const; /*3*/ virtual void write(class BinaryStream &) const; /*4*/ virtual enum StreamReadResult read(class ReadOnlyBinaryStream &); #ifdef ENABLE_VIRTUAL_FAKESYMBOL_CLIENTBOUNDMAPITEMDATAPACKET #endif MCAPI ClientboundMapItemDataPacket(struct ActorUniqueID, signed char, std::vector>> const &, class buffer_span, int, int, int, int, class AutomaticID, bool); MCAPI ClientboundMapItemDataPacket(class gsl::not_null, class Level &); };