// This Header is auto generated by BDSLiteLoader Toolchain #pragma once #define AUTO_GENERATED #include "../Global.h" #include "BlockActor.hpp" #define BEFORE_EXTRA #undef BEFORE_EXTRA class CommandBlockActor : public BlockActor { #define AFTER_EXTRA #undef AFTER_EXTRA #ifndef DISABLE_CONSTRUCTOR_PREVENTION_COMMANDBLOCKACTOR public: class CommandBlockActor& operator=(class CommandBlockActor const &) = delete; CommandBlockActor(class CommandBlockActor const &) = delete; CommandBlockActor() = delete; #endif public: /*0*/ virtual ~CommandBlockActor(); /*1*/ virtual void load(class Level &, class CompoundTag const &, class DataLoadHelper &); /*2*/ virtual bool save(class CompoundTag &) const; /*4*/ virtual void saveBlockData(class CompoundTag &, class BlockSource &) const; /*5*/ virtual void loadBlockData(class CompoundTag const &, class BlockSource &, class DataLoadHelper &); /*6*/ virtual void onCustomTagLoadDone(class BlockSource &); /*9*/ virtual void onChanged(class BlockSource &); /*12*/ virtual void onPlace(class BlockSource &); /*13*/ virtual void __unk_vfn_13(); /*17*/ virtual void __unk_vfn_17(); /*22*/ virtual std::string const & getCustomName() const; /*23*/ virtual std::string const & getFilteredCustomName(class UIProfanityContext const &); /*25*/ virtual void setCustomName(std::string const &); /*29*/ virtual void __unk_vfn_29(); /*30*/ virtual void __unk_vfn_30(); /*32*/ virtual void __unk_vfn_32(); /*33*/ virtual void __unk_vfn_33(); /*34*/ virtual std::unique_ptr _getUpdatePacket(class BlockSource &); /*35*/ virtual void _onUpdatePacket(class CompoundTag const &, class BlockSource &); /*36*/ virtual bool _playerCanUpdate(class Player const &) const; #ifdef ENABLE_VIRTUAL_FAKESYMBOL_COMMANDBLOCKACTOR #endif MCAPI class CommandBlock const * getCommandBlock(class BlockSource &) const; MCAPI bool getConditionalMode(class BlockSource &) const; MCAPI enum CommandBlockMode getMode(class BlockSource &) const; MCAPI bool markConditionMet(class BlockSource &); MCAPI bool performCommand(class BlockSource &); MCAPI void updateBlock(class BlockSource &, std::string const &, std::string const &, enum CommandBlockMode, bool, bool, bool, int, bool); //private: MCAPI void _setAutomatic(class BlockSource &, bool, enum CommandBlockMode); private: };